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The CIFTIS holds the e-sports industry conference, making China the world's most potential e-sports market

The e-sports themed TV play series "The King's Avata" is on the air on v.qq.com. Lately, the 2019 Global Esports Conference was held in Shanghai, and the first Construction Specification for E-sports Venues and Service Specification for Electronic Sports Arena's Operation were released, making the e-sports industry arouse wide attention again. 

 

According to statistics, there were over 500 hot e-sports competitions in China last year, and more than 5,000 e-sports teams in operation. The scale of domestic e-sports users exceeded 500 million, and the market scale surpassed 100 billion Yuan. In the first half of this year, the actual sales revenue of the e-sports market was 51.32 billion Yuan, and the number of e-sports practitioners exceeded 440,000. China has grown to be the world's most influential and most promising e-sports market in the world.